Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3193]
    Renderer: NVIDIA GeForce GTX 660 Ti
    Vendor:   NVIDIA
    VRAM:     1955 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\User Data\My Documents\Unity FlyForce\_Build\Win\FlxForce_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\User Data\My Documents\Unity FlyForce\_Build\Win\FlxForce_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\User Data\My Documents\Unity FlyForce\_Build\Win\FlxForce_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\User Data\My Documents\Unity FlyForce\_Build\Win\FlxForce_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\User Data\My Documents\Unity FlyForce\_Build\Win\FlxForce_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\User Data\My Documents\Unity FlyForce\_Build\Win\FlxForce_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\User Data\My Documents\Unity FlyForce\_Build\Win\FlxForce_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\User Data\My Documents\Unity FlyForce\_Build\Win\FlxForce_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.085 seconds
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Unsupported: Hidden/CameraMotionBlurDX11
UnloadTime: 661.375366 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 207.
Total: 0.660609 ms (FindLiveObjects: 0.012287 ms CreateObjectMapping: 0.009362 ms MarkObjects: 0.092157 ms  DeleteObjects: 0.058512 ms)

(0.034, 0.000, -0.027)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: E:\User Data\My Documents\Unity FlyForce\_Build\Win\FlxForce_Data\Managed\Boo.Lang.dll (this message is harmless)
Fade Done...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Exit App...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

